F2. Crossing and Finishing / Agility – Shooting

F2. Crossing and Finishing / Agility – Shooting 1hr 45min
Quote of the Session: “Football is played with the head. Your feet are just the tools.”Andrea Pirlo – Italian professional footballer
Warm Up/Agility 20 mins
Supersonic and Explosive
This circuit uses football agility drills to improve balance, body control, co-ordination and foot speed. It is designed to develop the player’s neuromuscular system, which can improve an athlete’s ability to perform explosive multi-directional movements.


Mark a four-station circuit with six hurdles, an agility ladder, slalom poles, cones and agility rings.
Agility is the ability to change direction without losing balance, strength or speed. Developing football speed and agility in training can help improve body alignment, help reduce your risk of injury, and train muscles to fire during explosive activities. Elite footballers distribute power efficiently so they can execute actions sharply and at high speed. The circuit I have put together uses a collection of kit that challenges you to jump, shuffle, sidestep, twist and turn before firing the ball into the back of the net. The quicker and more efficient you are, the more elusive you will be out on the pitch.
Sprint towards the first station, perform lateral high knees over the mini-hurdles. Then sprint to the right, turning sharply around the end cone and completing the agility ladder with lateral steps. When you’ve reached the end, run by the centre cone and turn to the right, sprinting around the far right cone and racing through the agility rings. Finally, step through the slalom poles, dribble a ball around one of the end poles and strike at goal.


Time yourself and see if you can get faster. Perform the circuit wearing a weighted vest.
Small Sided Game 20 mins
Flank Zones

The field is smaller – double the box size – to provide more repetitions and put the teams in their attacking third at all time. Each team has attacking players in wide channels. The ball is played to the flank player in the channel who prepares and serves it into the box.
Coaching Points

  • Players organize runs, communicate and frame goal/ box 
  • Flank player can serve early (30 yds) or closer to end line (based on the pass he receives and runners) 
  • Encourage variety of cutbacks to 18, near post and far post service. 
  • Aggressive first touch into space by flank players

  • Award three points for one-touch finishes/goals directly off crosses 
  • Allow overlapping player into channel (if flank players 1st touch is onto playing field)
Technical/Tactical 35 mins
Crossing Activity 1
This progression will work on finishing and crossing and finishing crosses. It starts kind of slow but the last couple of progressions are quite fast paced and hectic.

First start with a line as shown in the following diagram. Player A takes a hard touch down the line, then with her second touch takes a touch in towards the near post and crosses the ball out to the 12 yard spot where a coach is standing. If it’s a good hard cross on the ground, then the coach knocks it back to the end of the line. If it’s a bad serve, then the player has to sprint to get the ball and take it to the back of the line. This simply reinforces the proper approach for the cross and striking the ball properly. Do this 4 times from each side and then move on.

Coaching Points  


  1. Accuracy 
  2. Eyes on the Ball
  3. Pace / Timing / Weight 
  4. Part of Foot 
  5. Part of the Ball


  1. Accuracy 
  2. Attitude 
  3. Head Down/Eyes on the Ball 
  4. Part of Ball (Contact) 
  5. Follow Through

Attacking Heading 

  1. Eyes Open 
  2. Attack the Ball  
  3. Part of the Head (Forehead) 
  4. Head Ball Down to Target 
  5. Meet the Ball at Highest Point 
  6.  One Foot Take Off

  • Next we add a second line who is timing their runs from 30 yards out and on the sidelines. This runner wants to get to the 12 at the same time as the ball and this person simply puts the ball in the back of the net. The two players then switch lines. This is working on the 12 yard run, the finish, and the serve. See the following diagram.
  • Next we add a near post runner and far post runner into the equation The server now can elect to serve to any of the three runners who are making properly timed and bent runs. See diagram below.
Small Sided Game 30 mins
  • Two teams with goalkeepers.
  • Playing field of 40x20m
  • One goal at each end
Regular play with minimal coach intervention.

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